agree that should be the basic of mega shuffle ( having a “remainders” or super mallet pile and re- shuffling the last spots.
the issue you have with basing all your club games on mega shuffle is if you have high attendance of players with different profiles/ levels.
it can be sometimes organically good game matchings but sometimes you could separate the levels in two piles too.
this take is very risky and highly subject to boohoo for the sake of inclusivity but i think most clubs actually struggle to cater good games for each levels and it creates a lack of interest of many players.
the usual answer is to split the week days by levels : beginners / advanced / team night etc
but if you have a beginner night then veterans dont show up : numbers get scarce
if you have a veteran night , beginners dont show up , numbers get scarce.
so my question is how do you make it when your player crowd are a big mix ? also lets add “newcomers” and people that want to play for the first time , and people that have no gears ( no bike / no mallet) and they are jumping on club loaners or other people’s
on top of giving everyone the same amount of games , i would like to add another thing which is give everyone interesting games which is :
-a game that is challenging for advanced players
- a game that is comprehensive and with pedagogy for beginers
ideally if these two crowd can find their thrills in every night you have more chance to get players numbers up and mixed level games but also a side of games where the players are “choosing” who they play with , and against.
the system i proposed in my first post only come to agrement the system max and manu are using ( everyone should use it by default ) it allows to creat 1 game out of 2 or 3 in the round that make space for beginners without "using"a veterans round of play.
idk if its all a bit too complex im struggling to find a solution on this. my experience in my own club is that i m less and less interested to play for actual thrills , i only play pick ups to make up numbers for less advanced players than me and i probably never get an actual 3v3 with fast player ( if it happen, it has to be tossed organically so its rare even if we actually have the potential 6 advanced players around the court)
i enjoy the not so fast games and coaching, and seeing a new player earn his stripe months after month is a real joy for myself that keeps me coming back every day anyway, but i see a lot of advance player loosing motivation to come to the court because they dont enjoy that part so much ( i dont think they should be blame for it )
very tough situation to deal with imo and directly linked to the bigger issue that most club have : why do one polo scene have a hard time going above the mark of 30-40 players ? and its not an amount of courts issue. imo its the structure of weekly training.
sorry for the essay